MONGROL SMUSH!!!
A (mis) interpretation :
Category : Cyborg.
Unit type: Mass production close assault cyborg.
Model type: A.B.C. Warriors.
Designation : Mongrol.
Manufacturer: The Ro-Busters Industries.
Affiliation: A.B.C. Warriors, 101st Airborne Division, United Americana (former), The Meknificent Seven (former); The Robot Islands Sanctuary (current).
Height: 7 feet.
Weight: 5000 kg.
Power plant: Hydrogen fusion fuel cell x 5.
Armour type: Plasteel ceramite rare metals composite alloy - inner armour; armaplus ceramite composite alloy - outer armour; Luna Titanium Hyper alloy - cranium.
Armour thickness: 300mm - inner armour; 300mm - outer armour; 200mm - cranium armour.
Armaments : Cybork Body - modified cybernetics, bionics implants x 1; Bionik Arms and Legs - modified cybernetics, bionics implants x 2; Killkrusha Fists - customised energy weapon x 2; Mega Armour - reinforced built-in bionic armour x 1; Mega Boosta - customised power booster x 3; Iron Gob - reinforced facial armour x 1; Da Zzap Kannon - customised built in energy cannon x 1.
Armaments : Cybork Body - modified cybernetics, bionics implants x 1; Bionik Arms and Legs - modified cybernetics, bionics implants x 2; Killkrusha Fists - customised energy weapon x 2; Mega Armour - reinforced built-in bionic armour x 1; Mega Boosta - customised power booster x 3; Iron Gob - reinforced facial armour x 1; Da Zzap Kannon - customised built in energy cannon x 1.
1979. Arch Deacon Molotov Vaskhov succeed in a coup which made him the Cardinal of Eurasia Mars Advocate (MARSA) diocese. Caiedius, the previous Cardinal, is found dead in his bed, suspected to be poisoned. The discovery of oil in the North Sea lead Cardinal Vaskhov to mount a military invasion against Europa Union. After the fall of Euro City, the invasion cultimate in the Eight Hours War of which the Eurasian Frateris Templar, Frateris Militia and Adepta Sororita army of Vaskhov succeed in occupying Albion City after eight hours of intense fighting culminating in the decisive Battle of Holyhead. Prior to the war, Vaskhov has made a deal with the Cardinals of other diocese nations under occupation by the Ecclesiarchy of Mars, of which they remain neutral and adopt an isolationism policy. This is partly due to the political and economic issues cropping up within their own diocese nations after the end of the Great War, in particular the Anti-Mars Coalition of Terra (AMC) and the Independent Countries Group (ICG). The High Lord of Europa Union, key politicians, aristocracies, and military commanders are charged with heresy, executed and replaced. The population of Europa Union's hive cities, Albion City and Euro City are reduced to abject slavery, task to built a massive defence line which stretches across Atlantic, known as "The Wall" to defend the occupied nation against the United Americana forces. The discovery of oil gains the attention of the High Lord of United Americana himself, and the nation began to secretly fund the AMC forces within the hive cities and provide them with weapons, warbots and droids. By 1984, the United Americana, under the pretext of liberating Europa Union, but with actual intention of capturing the oil reserves for themselves, sent a landing force at Iouernia sector, deploying waves of warbots against the occupational forces, of which the latter retaliated with their own warbots forces. As the war turned static, United Americana unleash the A.B.C. Warriors, a technologically advanced, cybernetic engineered cyborg soldiers on the various battle zones across Albion City. These cyborgs are manufactured by the Ro-Busters Industries, owns by Viscount Howard Quartz, itself a proxy corporation of the former mega conglomerate, the Rothchild Corporation. As exercised in the Great War, driven by profits and shares, another proxy Rothchild Corporation subsidiary, the Thurxton Industries, led by Viscount Richard "Dicky" Thurxton, supply equally advance cyborgs to the Eurasia diocese. These cyborgs are devoid of any intelligence, and have to be remote controlled by humans. The designer is Harry "Flash" Lowder. Down and out, he is about to destroy the prototypes when by chance Quartz passes by The Boneyard and in his own words, sees the potential of "these bastards:. He purchases the prototypes, design and patents from Flash for a nominal sum of 10,000 bucks. The cyborgs are used as expendable soldiers, cheaply produced, but designed to fight in any form of environments, and absolute resiliency against atomic, bacterial, chemical warfare, as abbreviated in their official category, the A.B.C. Warriors.
As the war grinds on, eventually the much more numerically superior A.B.C. Warriors overruns their Eurasian cyborg equivalents and repulse them all the way to Megagrad defence belt. Howard Quartz has mis-calculated the war demands, forecast and production numbers of the A.B.C. Warriors and actual shipping schedule which results in the "premature" end of the war. The failure of Vaskhov lead to his assassination by his one of his own military advisors and subsequently an armistice is signed between the three nations. The rights to the oil reserves, neither Europa nor United Americana are unable claim for it, as another Rothchild Corporation proxy mega conglomerate, the Cordoza Corporation, immediately outmanoeuvred both nations in a series of talks, becoming the sole ownership of the raw resources. A new Cardinal is appointed by the Holy Synod to rule over Eurasia diocese. The Eurasian cyborgs are re-programmed and shipped back to the Eccelsiarchy of Mars as hard labour while all ministorum priests under the late Cardinal are charged with heresy and executed.
The A.B.C.Warriors are designed and engineered by Quartz with maximum 10% organic matter and 90% cybernetics. He has the nickname "Mr. Ten Percent" because he believes that to qualify as a living organism, at least 10% organic, biological substance must be present. Howard himself has been cybernetic augmented to the extent that only his brain remained organic. He applies this design on all the A.B.C. Warriors artificial intelligence, that is all the cyborgs contain the living brain tissue which has been undergone genetic enhancement and modification. The organic brains are procured in abundance from Re-syk centres and Butcher's Bay penal colonies. Quartz calls this cybernetic brain, the positronic e-brain and patented it. All A.B.C. Warriors are highly autonomous, capable of making their own decisions and carrying out their objectives based on direct orders without any intervention from their more human commanders. The humans view these cyborgs as meat to the grinder while they lay back, enjoyed the "tasty" Soylent Green while sipping Café Fine coffees or get laid with the locals at the command quarters. The human commanders from both factions often find faults with these cyborgs, ranging from diverting from an objective to capture an insignificant hill of no military value to not filing in the line up fast enough. These "rogue" cyborgs are dealt with severely by their human commanders, who will disabled them on the spot, unlock the cybernetic enhanced brain and squash it with their boots on spot. The A.B.C. Warriors have a built in safety device which makes them unable to harm any human commanders.
After the war ends, Quartz has a fallout with Thruxton, whom subsequently rat him out to the High Lord of United Kingdom of Afrika, the equally cybernetic enhanced aging Führer, Idi Amon on Quartz's extra-marital affair with the C. Chaplin moustachioed beast's fourth wife, Eva Brown. Amon charges Quartz for tax evasion during a Terra High Lord Council meeting and demands payment for the forge lines and factories built in Eko-Lagos and Kongo hive cities.
Quartz balks, and to make good to the feared dictator, he decides to destroy all the A.B.C. Warriors and claim insurance money from it. All are destroyed outright, with the exception of seven. These remaining A.B.C. Warriors, having beating their safety device programmes and evolves further in terms of their artificial intelligence, escapes to the Northern Frontier of Apulia Sector, Accadia Corridor, Europa Union. They settle within one of the 1,300 islands in the Adriatic Sea collectively known as the Robot Islands. They become mercenaries for hire, and become infamous for undertaking black ops and covert missions. As years go by, they become known as the Meknificent Seven. Even Quartz hires them at one point to protect him from a bunch of his own creations from murdering him under the orders of Idi Amon, whom never quite forgive nor forget.
One of the Meknificent Seven is Mongrol. He is a former CO of an A.B.C. Warriors paratrooper platoon. He, along with another cyborg, Zippo, is the only survivors of the Operation Market Garden during a disastrous drop into Eurasian held Arnhem town, Gelderland sub-sector. During the battle, a bolter round tore into Mongrol's head, destroying 30% of his skull and pulped a good portion of his brain. Only his head is left. His entire body is destroyed by a plasma cannon. Lara, a Scrapper whom is a former M.O.D. member and daughter of an executed robot tuner finds his head and rebuilt him in a undisclosed forge line. Lara uses Luna Titanium Hyper alloy she salvaged from a destroyed Caesar warbot and bolts it onto Mongrol's cranium, making it impenetrable to most forms of weaponries but she lacks the knowledge to repair the damage done to Mongrol's positronic-e brain although Lara made bionic reinforcement to it upon erasing all the viral contamination and deterioration. Lara refabricates a massive facial appliances which are bolted directly onto Mongrol's face and jaw, giving him a fearsome appearance of an ape, an extinct species said to be once found abundance on United Kingdom of Afrika. Mongrol's cyborg body is rebuilt using a composition of plasteel, ceramite and rare metals over powered exoskeleton, enclosed with massively thick and heavy ceramic armaplas composite alloy, reinforced with bionics. It enable Mongrol to withstand incredible amounts of punishment, shrug off hits from most energy and projectile based weaponries. The piston-enchased metal limbs of the armour give Mongrol phenomenal strength. It involves the use of built-in bionics and is very complex. Due to the increase in weight of the armour, Lara incorporates three power boosters into Mongrol, devices which are attached to the armour and generally increase the power available to the suit. This allows the Mongrol a better chance of getting to a fight quickly. Bionic arms and legs are rebuilt. Lara adds a pair of power weapon in a form of fists, which are essentially an over-sized, armoured gauntlet that generates an energy field around it that disrupts any solid matter it touches. The technology is salvaged from the time of the Great War. Nevertheless, it is large and slow in combat, and so Mongrol must be willing to risk the blows of his enemy before he can strike back. The benefits of the power fists are that it increases the Mongrol's strength further, much as his armour and bionic limbs do due to the power provides by the mechanical servos that allow the power fists to move as Mongrol desires. The disadvantages of its unwieldy nature are often well worth the limitations, however, as the combination of the disruptive power field and sheer physical strength afforded by a power fist allows Mongrol to pulverize and tear apart armour plate from the most well-protected of vehicles, and to wound and kill even colossal monstrous creatures in close combat. Its brutal effects against more mundane foes goes without saying. Rounding up the rebuilt process is the incorporation of laser weapon within Mongrol throat. An extremely powerful weapon, the Zzap gun serves a role not dissimilar to a Martian lascannon during the time of the Great War in that it fires concentrated beams of energy effective against vehicles. It consists of a wire-bound tube and a powerful generator at the back end of it with a lot of customised parts. Although powerful, this weapon suffers from unpredictability and as such can vary to have such devastating power that it is stronger than anything in the Imperium, but some unlucky shots won't be strong enough to even scratch an enemy's armour.
Both of them are eventually caught by the Frateris Templar and sent to the notorious Unit 731 Complex , a covert cybernetic, biological and chemical warfare research and development unit that undertook lethal human experimentation based in Siberia parish. Lara is brutally experimented upon and died from the process. Mongrol, who was deactivated and unconscious, was subjected to a series of horrific tortured by the Confessors for information. The extent of the brutality suffered under the captors hand inadvertently awakens Mongrol consciousness, and upon seeing the mutilated body of Lara, Mongrol's anger activates himself and he breaks free of his captors. He immediately unleashes an unbridled act of furious brutality, a nigh unstoppable, rampaging juggernaut. He intentionally seals off the entire Unit 731 Complex and levels it to the ground with no survivors. Mongrol mounts the Eurasian complex commandant, Shirov Tsirinsky's head on a pike in front of the devastated scene and gives out a mighty roar which echoes through the frozen wasteland. He then picks up what remains of Lara and buries her. He mourns her death for seven days and seven nights, killing any Frateris Militia or Templars in sight.
The sight of Lara's violent death, combines with his unstable psyche due to the pulped positronic e-brain, has reduced him to near bestial-like behaviour. Mongrol becomes highly wanted outlaw by both Terra and Eccleasiarchy of Mars occupied nations. He is given amnesty after being recruited by Hammerstein, another veteran of the North Sea Oil War, whom earned Mongrol's respect by defeating him in hand to hand combat. Mongrol's subscribes to the belief that he would eventually go to heaven and meet his beloved Lara once more, and this becomes the driving force of the metal ape in carrying out his duties. After being told by the virtuous Deadlock that all cyborgs have "souls" and only good cyborgs go to "heaven", a place which all sufferance and despair do not exist, he becomes determine to live a hero's life, hopefully died in a glorious combat and see his beloved again.
After the deadly covert mission on Mars of which the Meknificent Seven is hired to rescue seven Terran hostages during the Olympus Mons Crisis at the Holy Synod, Mongrol leaves the Meknificent Seven due to a misunderstanding and is duped into signing a contract to work with Pee Wee Barnes 'Death Circus' on one of the Robot Islands, Mekka. He plays the part of Iron Kong, a giant metal monster that would be defeated by the heroic Sparktekus in every show. So long has he been playing that role, Mongrol eventually forgotten who he really is. He is eventually located by Nemesis the Warlock, an anti-Chaos cyborg technomancer, and brings back into the ranks of the Meknificent Seven to help save the Northern Frontier from a massive incursion of techno-daemons and the Zombot hordes lead by King Thumb. After the event, Mongrol and the rest of his team members, under the command of Hammerstein further undertakes a series of covert operations, secretly sanctioned by the High Lords Council of Terra. Amongst these are the Black Hole Incident of which they plug into the Melchizedek network to prevent the corruption of the mainframe by the Queen Mortis. During their journey home to Scrapyard IV, their fortress headquarter and sanctuary, the treacherous Blackblood, as part of a wider, nefarious scheme, breaks the news to Mongrol that cyborgs simply go to the smelter rather than heaven, and as such he could never see Lara again. As a result, Mongrol turned to his 'father' - a screwdriver and attempted to destroy his own brain before being stopped by Hammerstein whom managed to talk some senses into him. Blackblood was severely reprimanded by Hammerstein for his act and began to suspect the former's real motive and intention. Unknown to anyone, Blackblood had been corrupted by the Dark Gods from the warp during the Black Hole Incident, and secretly serve the Queen Mortis from then on.
After saving Leviathan 1 from self-destruction during a mission, Mongrol follows the others to the space colony, Salem, to collect the Seven Seals needed for a ritual that would prevent the Heart of Darkness from consuming New Andria. In the event, Mongrol is freed of the power of speech, but as compensation, is bestowed with even greater physical strength, instant reactions and speed with the personality of a natural born beast. During the Temple of the Night Maras mission, Mongrol becomes entranced with a nymph called Morrigun, and becomes nothing more than her mindless (and overly protective) pet. It turns out that the nefarious technomancer, Viktor von Verbeden of the Red Corsairs is involved and wants Mongrol as a keep sake trophy as well as to use him as part of his expansionist plan. The intervention of the Ferrus Legionis vigilante group and Hammerstein thwart Dr. Doom's plan. A member of the Legionis, the Iron Man Ezekiel Starke, also fully re-stores Mongrol's personality and speech, reactivates long-dormant circuits, giving him back his original intelligence (and a taste for XL Macanudo cigars). He is still suffering from deep-seated emotional issues over Lara, and when her memory is mocked by a Shadow Warrior known as the Warmonger, Mongrol ripped him to pieces without hesitation.
As part of the Blackblood's scheme to eliminate the Meknificent Seven, he recounts the North Sea Oil War experiences and confesses that it is him whom reveals their locations to the Eurasians which results in their capture and Lara's death. Mongrol goes into a berserk fury. He is stopped by Nemesis the Warlock using techno sorcery. Once Mongrol calms down as much as he could, he states to Hammerstein that either Blackblood leaves the Seven or he will. However, the traitorous Blackblood has already planned and schemed ahead which results in the release from imprisonment and hibernation, Volkhan, the mightiest Eurasian cyborg and overall commander of Eurasia during the North Sea War, from one of the Robot Islands. Volkhan has also been fused with daemonic warp entities, mutated into a multi-limb bio-mechanical monster. Mongrol fights with his team mates against Volkhan, severely damaged in the process. The Meknificent Seven, except for Mongrol, Hammerstein and Ro-Jaws, are annihilated in the combat. Blackblood is killed by Mongrol, choking him and severed his head before pulping it. Mongrol currently remains on Scrapyard IV with the remainder of the mercenary elite group, still answering to Hammerstein, maintaining his cherish memory of Lara and tries to keep the beastial, berserking fury within him under control. He is also given more responsibility and role within the group, in charge of looking after the remains of the late Steelhorn or the Mess, contain within a vacuum flask, a fellow member whom is reduced to a mass of molten metal of which only a small quantity of him is retrieved during Volkhan's assault. Another reason is because although the Mess still maintained sentiency, he is basically just a pile of goo, lacking any physical capability to communicate coherently, with the exception of Mongrol, whom ironically understand perfectly what the former physical remainder of Steelhorn wants to say, having established a psychic link with the beast. The Mess now acts as Mongrol's closest ally and advisor. Mongrol also forms comradeship with the New Andria's Adventure Kartel collective and often assists them in repulsing any Zombots assault.
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ThreeA's Mongrol is one huge figure, but the joints are quite tight and once adjusted for posing, some of it would become "loose", like the fingers and the lower jaw, which slacks easily. Otherwise, it is easily one of my favourite robot figures. Mongrol is one of the characters from ABC Warriors, a long-running 2000 AD comic strip written by Pat Mills, which first appeared in "prog 119" in 1979 and continues to run today. Art for the opening episodes was by Kevin O'Neill, Mike McMahon, Brett Ewins, and Brendan McCarthy - who between them designed the original seven members of the team. Since then they have been illustrated primarily, though not exclusively, by Bryan Talbot, Simon Bisley, SMS, Kevin Walker, Henry Flint and Clint Langley. Admittedly, I "plagiarised" most terms from Games Workshop's WH40K rich universe and Lexicanum, the Orks in specific, for Mongrol's specs.
ThreeA's Mongrol is one huge figure, but the joints are quite tight and once adjusted for posing, some of it would become "loose", like the fingers and the lower jaw, which slacks easily. Otherwise, it is easily one of my favourite robot figures. Mongrol is one of the characters from ABC Warriors, a long-running 2000 AD comic strip written by Pat Mills, which first appeared in "prog 119" in 1979 and continues to run today. Art for the opening episodes was by Kevin O'Neill, Mike McMahon, Brett Ewins, and Brendan McCarthy - who between them designed the original seven members of the team. Since then they have been illustrated primarily, though not exclusively, by Bryan Talbot, Simon Bisley, SMS, Kevin Walker, Henry Flint and Clint Langley. Admittedly, I "plagiarised" most terms from Games Workshop's WH40K rich universe and Lexicanum, the Orks in specific, for Mongrol's specs.