Tuesday 27 November 2012

ThreeA ~ WWR : Bertie Mk3 Sand Devil Mode B.

A (mis) interpretation:

Category Type : Warbot.
Unit Type : Mass production heavy support warbot.
Model Type : Bertie MK3 Mode B.
Designation : McQueen.
Manufacturer : The Rothchild Corporation.
Affiliation : 666th "Sand Devil" Division, VI "Devil" Corps, Sixth Army, Republic of Middle East Army Group, Terra Coalition Armed Forces.
Armour Type : Super Hardened Ceramic Steel Composite Alloy.
Armour Thickness : 200mm.
Powerplant : Quad turbo BRINK supercharger diesel engine. Heat-dissipating radiator/intercooler backpack.
Height : 10 feet.
Weight : 3500kg.
Std. armaments: "Devil's Haircut" - COCHISE 12 gauge semi automatic / pump action shotgun x 1 (Mode A) ; "Fawk Tongue" - 203mm ONOZ cannon x 2 (Mode B); Auspex - scanners and sensors system; Task Intelligent (T.I.) ver. 3.

The success of the Bertie MK2 series for both Terra Coalition Armed Forces and Ecclesiarchy Frateris Militia in the battlefields of the Great War lead to introduction of the larger and improved MK3 by the Rothchild Corporation by mid-1942. Although heavier, the Rothchild Corporation succeed in maintaining an optimum power to weight balance ratio in the MK3. The MK3 improved suspension system enable it to transverse all form of terrains of which is developed further from the existing MK2 bipedal technology. As per all Rothchild Corporation warbot series, the Bertie MK3 is manufactured in various versions reflecting Terra and Mars different climates and environments. Another factor which leads to the introduction of Bertie MK3 is the ever changing facet of the Great War as tactics and strategies placed more emphasis on greater mobility, speed and firepower without compromising protective measures, factors of which most older warbot series did not possess. A lighter, upgraded BRINK engine with fuel saving features is installed with effective heat dissipating radiator and intercooler backpack to prevent engine breakdown and failure which often plagued heavy warbots such as the Large Martin series. Bertie MK3 is incorporated with the Task Intelligence (T.I.) System ver.3, giving it greater decision making within pre-set parameters of its overall programming. With overall general improvements in the multi-spectrum sensor, wider coverage of scanner and built in self targeting acquisition system, the Bertie MK3 had less reliance on the Square mobile field intelligence platform to feedback enemy position.
Majority of the Bertie MK3 series are deployed in Republic of Middle East, northern United Kingdom of Afrika and the Western Front battle theatres. One particularly prolific deployment of Bertie MK3 was under the 666th "Sand Devil" Division, which played a pivotal role during the Second Battle of El Alamein in the later stages of the North Afrika Sector campaign in late 1942.
The "Sand Devil"  is not only a force to be reckoned with but also greatly feared for their indiscriminate act of wanton destruction and brutality. There are whispers of "acts of devil worship" and rumours of practising ritual involving human sacrifices prior to a battle. It has been reported that human troopers from the 666th often engage in acts of desecration upon their targets and victims. Whether this is due to prolong battle related psychological effect was not properly documented. The division has been implicated to numerous acts of atrocities but the higher command of the Terra Coalition Armed Forces often turn a blind eye to such deeds as the "Sand Devil" had delivered tactical and strategic victories in important conflicts. Indeed, the notoriety the 666th had gathered generate fears even amongst other divisions. They are viewed with a silent contempt amongst others, particularly the JEA Marines and the Newel Medic Corps (an irony as the Medics would themselves often go on a kill frenzy just to retrieve an injured grunt or damaged warbot). The 666th knows this but take it with a great pride and pleasure, and as a primary proponent of psychological warfare, knows that fear often leads to victory. The dedicated loyalty and absolute discipline of which the 666th carried out their objectives ensured the means justified the ends.
Two modes or versions of Bertie MK3 were manufactured and made available for the Great War by the Rothchild Corporation, differentiated only by their standard armaments, depending on the nature of deployment, either close assault or heavy support engagement.
Mode A was armed with the COCHISE dual mode shotgun, semi-automatic or pump action, for tactical offensives and close quarter breaching assault. It contain 10 shots capacity of Frag ammunition. The effect is brutally effective at close range, literally shredding most enemy targets to pieces. The downside of this was the limitation in the ammunition capacity and firing distance. 
Mode B functions as a mobile artillery, fire support unit, with sufficient mobility and terrain range coverage for tactical proficiency. Mode B is equipped with twin torso mounted 203mm ONOZ self propelled cannons which fire highly charged explosive to provide a sustained bombardment of enemy forces during a major set-piece engagement. It can also fire different types of shells as the situation requires, including smoke shells, incendiary shells, illumination shells, and explosive tipped armour penetrating shells amongst others. While it is not as strong as the ONYD cannon mounted on a Large Martin in terms of brute explosive force, it remains invaluable thanks to its range. The cannon itself is also more reliable and consistent by comparison. The heavy artillery fire sustained bombardments, box barrages to isolate a battlefield from enemy reinforcements, harassing fire during an enemy advance, counter-battery fire to suppress enemy artillery and destructive fire at selected enemy units, all spotted for by mobile Squares which serve in the dangerous duty as forward observers on the front lines. Each of the artillery cannon is feed by a 20 rounds external drum. An extra drum is carried by each Bertie MK3. Each 50kg shell has a casualty radius of 40 meters with a firing distances up to 15 kilometres at a velocity of 814 miles per hour. A shell fired to the weapon's maximum range would take 19 seconds to reach its point of target. The cannons could fire up to 10 rounds in quick succession and 20 overcharged rounds. This is achieved by firing the shells at different trajectories so that the first round had the longest flight time and the last round the shortest. The necessary rapid reloading was made possible by an automated ammunition feed system. A gyroscope is used to stabilise the cannons, as well as allowing a Bertie MK3 to fire on short halt or on the move.
In Mode B, Bertie MK3 series primary weakness is a serious lack of any form of standard melee or defensive weapon, making it an easy target if an enemy warbot got too close. A Bertie MK3 series conservation of its cannon ammunition is also a concern. Another concern is the increase in the extra wear and tear on the barrel of the cannon itself which would decrease the cannon's range and muzzle velocity, leading to possible misfiring if overcharged rounds are used. As such, Bertie MK3 Mode B configuration is primarily deployed together with Bertie MK2 infantries in tactical formation of a "hunting pack", linked by the Maternal Combat Software (MCS) from a Square, resulting in fierce protection of the MK3 warbots.
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Old is gold...happened upon this by chance and got it immediately. Comes with two big ass cannon. Comes with a instruction leaflet (the infamous "Rothchild Engineer" guide) on assembling the two ball joints of the cannons. And I gotta "slot" it onto both the body and the cannons. Couldn't do it properly for there's always that cold knot like feeling inside me belly each time I exert pressure. Apart from that, this is one big mofo. I wonder if I could still lay my hands on a Large Martin to accompany it? At a reasonable, sane price of course...hmmm, the hunt continues.
   



Monday 26 November 2012

ThreeA ~ WWR : N.O.M. 4th (Fourth Anniversary).



Flesh, steel, fused and lifeless, this is not the outcome we support. We shall stop this, we shall right the wrong.
- The Fourth, prior to launching the War of Unbelief.

Anytime, Anyplace, Anywhere...three A.
- writings etched on a body of a dead N.O.M. loyalist by the Fourth.

Name: Unknown.
Designation: 4th Nom di Sciple / The Harrowmaster.
Age: Unknown.
Affiliation: The N.O.M. Legion (former); The Fallens - The Bleeding Eye Warband (current).
Ranks: High Captain - Die Verdammt Schwarztaten Einsatzgruppen (former); Leader - The Bleeding Eye warband (current).
Abilities: Panzer Kunst - anti-armour martial art; psionic manipulation; transhuman physiology.
Std. armaments: N.O.M. Totenmaske; N.O.M. Lebensunterstützung Hilfesystem; Ragnarök - .50 auto-revolver x 2; Arngrim - Power mace x 1.

Few traitorous Chapters survive the Fallens Uprising. Excommunicated by the Supreme Mother, these corrupted renegades whom has chosen to walk the Path of Damnation fled far and wide across the Sol System. The renegades would eventually splintered into various, smaller warbands, sowing atrocities and carried out acts of destruction with objectives tied to the Dark Gods of the Immaterium, their new master. The Fourth is one of the most wanted of all traitorous Fallens. He is a former Nom di Sciple, whom once held the rank of the High Captain of the Bloody Dirty Deed, an elite team within the Dirty Deed Einsatzgruppen commanded by Barguest de Plume, the successor to the late Noir de Plume. He is the fourth N.O.M. neophyte to be recruited during the First Founding, coming under the direct tutelage of Barguest de Plume. After the renegades were crushed by the loyalists, the Fourth succeed in escaping from the N.O.M. Legion asteroid fortress monastery. A power struggle occurred shortly after amongst the renegade leaders, which result in the absolute and permanent dissolution of the traitorous Chapters, effectively ending their abilities to operate as a united, cohesive faction.
The Fourth, un-daunted, goes on to form and lead his own warband known as The Bleeding Eye thereafter. Their actual numbers and location are unknown. Like all traitors, The Fourth eventually becomes a Champion of the Path of Damnation, and answers only to the most powerful entities from the warp dimension of the Immaterium. Corrupt beyond redemption, his personal goal is to see the Teaching of the Supreme Mother destroyed along with Herself and the N.O.M. Legion loyalists.
The Fourth possesses a fiery discipline and equal fanaticism with absolute loyalty only to his teacher and trainer, Barguest de Plume. The Fourth is identified as one of the most gifted Nom di Sciple in the history of N.O.M. Legion, having succeed in mastering the Path of the Warrior at an early stage. Personally trained by Barguest, the Fourth is deemed worthy enough to be given the overall command of the most fanatical elite group within the N.O.M. Legion, the fearsome Bloody Dirty Deeds. True to the principles first laid down by the late Noir de Plume, the Fourth led the group and left a trail of carnage in their wake in each operation, particularly on Mars and its surrounding colonies.
Thus it is only natural that when Barguest falls to the temptation of the Dark Gods and began the War of Unbelief, originated from the equally treacherous Kuan ti Plume, the Fourth readily follows his teacher in a series of traitorous acts which accumulates in the Fallens Uprising, which effectively split the N.O.M. Legion apart. Barguest is smite by the Supreme Mother, completely obliterated but the Fourth survives and the furious, burning hatred within him to avenge Barguest burnt ever so brightly. His right sleeve is intentionally soaked and caked with the dried, crimson bloods of the loyalists brothers and sisters, and acts as the symbol of his former group namesake.
The Fourth would later openly denounced the failure of Barguest de Plume, and later succeed in uniting the various, splintered renegade Fallens warbands, now collectively called The Lost and the Damned by the N.O.M. Legion loyalists. The united renegades are led by the Fourth, henceforth known as The Harrowmaster, whom assaulted the N.O.M. asteroid fortress monastery once more upon breaching one of the Webways, leading to more death and destruction until they are repelled once more by the combined effort of the Twelve Retinues lead by Garmr and loyalist Chapters from the Second Founding. After the defeat, the Fourth where about is unknown. But any information or even mere mention of his name, an elite team known as The Unforgiven would set out to investigate, for he is to be exterminated with extreme prejudice no matter the costs.   

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As far as I understand it, the Nom de Plume is the first figure to be offered from 3A's WWR lineup, in very limited quantities and before anything by 3A, and in effect, by Ashley Wood, explodes into the mainstream consciousness. 3A, born from the ashes of the early 21st century's urban vinyl movement, which is now currently enjoying some sort of rejuvenation of late, was then still enjoying sort of alternative, underground, rare to get sort of position in the industry. Just like a garage band on the edge of getting big. Which by the way, just like say, Pearl Jam, when they got big, attracted alot of accusation of "selling out" and "big corporate" mindset. Chances of getting flamed alive during drop nights in their forum are high. Trolls are rampant and emos are high, especially when it comes to limited or surprise, unannounced drop, a hallmark of 3A. This is understandable as 3A tends to drop rare, exclusive and last minute (literally) un-annouce stuffs or versions. Which ends up commanding stratospheric secondary prices. And I would have thought something made of vinyl and plastics would be within my affordable bracket. Which does, if I were to just stick to their standard release, available to everyone and members only during a drop. Another thing about 3A is there seems to be overtly zealot, hardcore fans whom can't even accept a hairbreath of constructive criticism of any 3A products. Its truly either Left or Right faction. Fanatism over action figures, opps, "designer" figures, have never been this nuts. But Papa Smurf and the mods are always in control. And their customer service rocks!  At the end of the day, so long as 3A keeps churning out cool, leftfield products, count me in. No, I really don't mind those R2D2, manhole head, tin cans designs. And the Giger-esque influence.
This is their fourth anniversary figure, ideally represent by this iconic figure, the first Nom de Plume reissued with the revised gas mask, revolvers and a baton. Comes with the new, delicious lookin laced up boots instead of molded versions. Now here's looking forward future anniversary releases.

ThreeA ~ WWR : N.O.M. Disciple 27.



A (mis) interpretation :

Name: Unknown.
Designation: Dritte.
Alias: The Third Eye.
Age: Unknown.
Affiliation: The N.O.M. Legion. 
Ranks : 27th Nom di Sciple - Der Alle Sehen Spezialgruppe.
Std. armaments : N.O.M. Totenmaske, N.O.M. Lebensunterstützung Hilfesystem, Ragnarök - .50 auto-revolver x 2; Angantyr - power mace x 1.
Abilities : Panzer Kunst - anti-armour martial art; psionic manipulation; transhuman physiology. 

Dritte or The Third Eye, is the 27th neophyte recruited as a Nom di Sciple by the N.O.M Legion during the Second Founding. Dritte bears an uncanny resemblance to the late Noir de Plume and Barguest de Plume - dark persona, enigmatic and merciless. He is a member of the All Seeing Eyes elite group or Der Alle Sehen Spezialgruppe. This particular elite group is trained to walk the Path of the Seer, which is the longest, most treacherous, most complex and rarest of the Path of Three. Those whom undertook this Path and survive would be the most powerful psykers amongst the N.O.M. faction, their skills and abilities rivalled only by The Unforgiven. A single individual could mind wipe and takes total control over any machines simultaneously including an entire company of warbots and infantries alike. They could also take over the controls of the Melchizedek and its terminals, battle ships and orbital satellites effortlessly. They are known to worked closely with the infiltrated and compromised Terra Coalition Armed Forces' Daywatch and Nightwatch Defence Divisions, of which were later excommunicated.
The Nom di Sciple 27 establishes his reputation amongst the N.O.M. Legion during the event of the Second War of Unbelief launched against the N.O.M. fortress monastery by The Lost and the Damned, comprising excommunicated Fallens warbands. A particularly powerful Fallen de Plume had killed his master, and Dritte, in furious anger, engaged the champion in a personal battle involving hand to hand combat and test of psychic powers against each other in both Realspace and the Immaterium. In the climatic fight, a grievously injured Dritte managed to overwhelm the Fallen de Plume by un-leashing an uncontrollable massive blast of telekinetic detonation. The Fallen de Plume survived and barely escaped but not before Dritte carved his late master's designated name psychically onto the Fallen's heart itself out of anger.
The Supreme Mother has personally noted Dritte potentials and continued to monitor his abilities via The Unforgiven. His skills is considered still but a fraction of its full power. She has also looked into the different destinies or paths awaiting him. Of which to thread, the choice is his but the outcome would be pivotal to the struggle and survival of the N.O.M. Legion.
 
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An updated version of the iconic Nom de Plume figures from 3A. This is supposedly a disciple of NOM faction. Check out those tubes/hoses. It  doesn't gets any weirder. Chloe and Dylan once had a glance at the "elephant man" as they call it - Fantome, NOM Commanders. The best thing 'bout this 3A offering is the now fully laced, no more molded pair of boots. These are man sized boots and its great. Wish Hot Toys would follow 3A's lead...  

Sunday 25 November 2012

Hot Toys MMS 177 - The Dark Knight Rises : The Batpod.

 
 
...and 'ere the Batpod arrives. The TDKR version. Missed out on the TDK one, so this would do, though I would love to have the all black out version. Tried to search for technical specs on this bad boy (although I would admit initially, I dismissed the Batpod as an exercise in wasting moolah as I was more enamoured with "heavier" design like, say, Kaneda's bike). Comes with the standard bells and whistles as its celluloid version such as light up features, EMP rifle clip on 'cept' as far as tangible reproduction in 1/6th scale is possible.  This means the wheels could not roll against their normal axes for added stability and crazy maneuvering, the body would not rotate to keep Bats upright position nor elongates to allow Bats to ride beneath low-hanging obstacles as seen in the breathtaking action sequence in TDK and TDKR. I wanna pose the Bats ridin the bike but afraid I might break somethin. Or maybe Selina Kyle is the one I really wants to pose with this baby. The Batpod kinda completes the armouries of Chris Nolan's version of Bats by Hot Toys. Rumours have it that the Bat, yes the hovering/helicopter/plane hybrid airborne bug-like vehicle seen prominently in TDKR, is on hold or scrapped, but nothing is written in the stone yet...

Hot Toys DX10 ~ T2 : T-800.


In the movie The Expendables 2, Arnie and Bruce have had a comparatively longer screen time than the first one. The dialogues are incredibly fun, with these veterans throwing humorous sarcasm and poking funs at each others stereotypical roles they were famous for at the height of their acting careers. Here's one. Trench (Arnie) says to Church (Bruce), "I'll be back", of which Church retorts, " You've been back enough! I'll be back!" of which a perplexed Trench says sheepishly, "Yippee-ki-yay". So, what does that got to do with DX10 T2 T800? Hot Toys seems to subscribe the signature Arnie line, literally. Suddenly there's a slew of The Terminator related figures focusing on Arnie, unofficially making this year the Year of the Governator. And Year of Mee Maggi for me. I guessimate Hot Toys' marketing teams really paid attention during Marketing Strategy 101.
Allow me to cowpehcowboh for abit. The T2 T-800 was released awhile back as a MMS format figure. Personally, it is one of the most outstanding figures I ever own. Solid, menacing, no dodgy QC issue/concern. Hot Toys really hit "solid gold" with that. Heck, I even hunt down those minigun, grenade launcher, bandoleer, bag from Coomodel to "complete" the look. It stands proud in the display as one of the best. Until Hot Toys decides to embark on a series of "re-issues" - version 2, re-releases etc. An upgrade or if I missed out on a classic figure I like due to nostalgic attachment to a movie is fine but lately, barely few years have passed and wham, "here's version 2 or a DX version of so and so". With the concern I have had with the TDKR thunder thigh, thick waist, fat Bats and guy-o-liner inflicted Indy, I starts to have doubt over Hot Toys capability in managing the expectation of their DX line. When I sees the promo pics of DX10, I am sold, despite a nagging hesitation and voice in the back of head saying "NO!! STOP! ARE U SERIOUS?". But I pushed it all aside, coz it's...Arnie. In his classic most memorable role and one of fav movies. I POed it, slapped down the DP to a smiling David and downed couple of Xanax as I walked back to the car park. Bromance is costly indeed.
And now its 'ere. First to collect from BST xl-shop. Wonder if  there's discount but that's pushin it. Dave opened the brown box for inspection as well as, like me, eager to see the real stuff. My heart pumpin like it's on turbo boost. Palms sweatin. Why? Coz curiously, the DX10 was released over the States side before hitting Asian market. The forums were buzzin with all forms of positive and negative POV. Typical. But still, I have my reservations.
The box is all signature DX, supposedly covered with lather, I mean, leather but most probably faux skin, with a nifty "T-2" logo of which I can slide horizontally across to reveal the half pic of Arnie. Goosebumps were raised all around as I broke into my best rendition of the opening theme of The Terminator as Dave slid it. The first thingy to inspect is the headsculpt. Initial pics shown in forums drawn some scepticism (but has now met with extremely positive reviews thus far). Personally, I view the headsculpt as the "liposuctioned, Nip/Tuck, Botox-fied" version of Arnie. Skynet really works wonder, does it? Man, he/it looks as smooth as Smooth Criminal. Oil of Ulan again? I don't remember the T2 T-800 looking so...fresh and "young". The attire is now made of leather. I am not sure which unfortunate animal skin the Terminator used but David raised a (valid) point that some Muslim customers have reservations over collecting it. The minigun's there, grenade launcher, bandoleer, and to "justify" the DX tag, it comes with the CPU micro-processor, dampener and a made of metal plier. There's the Pringle made of skin, for the more creative and adventurous to re-create the deleted scene of which Sinead O Connor, I mean, Sarah Connor retrives the CPU after surgically slice open the scalp of the T-800. These stuffs are tiny. So far so good. Even if Arnie looks kinda young-ish. Off to home I went. And leaves it in the storeroom for awhile.
Couple of days later, I took it out, for its time to lookit properly and yup, comparison with the hit MMS version. My chest feels like being hit with a freight train of bewilderment. What a huge difference. Firstly, the head sculpt. Arnie may looks young-ish (even when compared to the "bad" T-800 from the first movie) but side by side with the MMS version, it is very obvious that Hot Toys has put effort in improving the look, and perhaps take it to another level. The MMS version now looks like  a "caricature" when posed side by side. I ain't joking. The skin tone also different. The DX version is more tan, like going out more often in the sun, than the MMS version, which now looks like suffering from some skin pigmentation concerns. Nevertheless, the MMS version headsculpt still exudes a menacing look, something which I could not achieve with the DX, irregardless of the PERS. But slap on the upgraded, proportion corrected Stingray shades, however, the DX wins by miles in term of "you've got the look" over the MMS. I experimented abit by swapping the 'eadsculpts and immediately changed it back due to a different skin tone and "giraffe neck" look. Darn. However, the DX neck is kinda, well, thick-ish. Like a tree trunk. The MMS version, to me at least, seems a tad more proportionate. 
The new made of leather attire looks slightly better than MMS version but just. Maybe the advantage could be to achieve a real life worn leather look after posing, playing with it. What the MMS version scores are in terms of overall height, and body mass. The DX looks kinda small abit when standing side by side with its earlier, more sanely priced doppleganger. And I thought it looks like havin a "lollipop" head syndrome. Again, Hot Toys inflicted a perfectly macho killing machine with a girl size motorcycle boots, unlike the manly one worn by the MMS version. This also makes it kinda harder to stand and pose when fully armed. The sillouette and the manner of which the attire "hangs" on the MMS also looks somewhat more "natural". The DX version, particularly the pants, looks a tad tight, with zero "stacks". This may be due to the body itself, as I think the DX version's thigh seems a bit beefier. All in all, the DX version has a slight case of "Honey, I shrunk the kids". Sigh...could have been perfect but that's life.
Nothing breaks this time 'round, and the built is par excellent as the MMS. Hot Toys could have combined these two into one single release. But that's wishful thinking...Also, I think they left out the smoke launcher. Another version in the pipeline? No more, man. Just hopin Hot Toys would re-visit their early MMS like Rambo and Rocky instead of going round and round various versions of The Terminator, The Predator and Iron Man. Licensing concerns I guess. And I would still keep the original gangsta of the T-800 around. I have a feeling that I could kitbash it for a certain character from Frank Miller's Sin City series. And oh, there's DX13 coming next year. And POed. There's also whispers of a 1/6th scale T-800 endoskeleton in the pipeline. Yippee-ki-yay indeed.
 
 

Friday 23 November 2012

ThreeA ~ Popbot : Heavy Tomorrow King Nasu.





Fairies wear boots.

- Black Sabbath.


A (mis) interpretation:

Category: Mass Production Replicants.
Model type: The Tomorrow King - GEN 2.0.
Unit type: Heavy TK.
ID : Nasu.
Rank: Shatei.
Manufacturer : The Luthor Bean Jr. Corporation.
Incept Date : 26th August 1990
Serial no.: TKG02MAC26081990.
Longevity : 4 years.
Function : Heavy artillery support.
Physical : Level A.
Mental : Level C.
Abilities : Panzer Kunst - anti-armour martial art; superhuman physiology.
Std. armaments : MOBY DICK - rocket launcher x 1; ion cyclotron power glove x 2.


The Heavy Tomorrow Kings are manufactured as mobile artillery assault, devoted to provide long range firing support on the battle fields of the Underverse Warp rift. The least popular amongst the TKs produced from the Luthor Bean Jr. Corp. hatcheries, the Heavies nevertheless are known to have played important roles in the guerrilla type warfare in certain battles, with particular specialty in bringing down the towering Mortis battle titans from a distance, for they are issued with big MOBY DICK rocket launchers which shoot the melta type incendiary missile. The missile works by sub-atomic agitation of the air upon impact, resulting in a superheated explosion up to a million degree Kelvin. The head, torso or limbs of a Mortis titan on the receiving end are usually reduced to no more than a pool of liquid, molten slag or vaporized completely. Besides the roar of the explosive vaporising of the target or detonation, the rocket launchers themselves make little noise when firing. Given their fairly quiet and very effective nature, infiltrating Heavies make use of the launchers to lay devastating salvos onto the Mortis titans before they get a chance to fight on the battlefield.

Monday 19 November 2012

Chloe & Dylan ~ Bubbles..




The two precious havin great time blowing bubbles in the wind...with the "united nations" line of flags and Leo wanderin about behind them hehehe.

Chloe & Dylan ~ New cousin.



Ee Ling's baby girl. Dropped by to have a look at my sis, niece (s) and congrats to Billy...BTW, Dylan seems to say, "Okie dokie artichoke, 'hi' baby cousin. Now wot?" Octopus lips again, Chloe?

Chloe & Dylan ~ Study Time.



The two precious ( I sound like Gollum, Esther always said...*sigh*) havin nightly studies before sleep. A habit in their daily routines Esther insists on instilling in them while young. Alas, each time I got home, sayin hi in their room, they would revert to their cheeky selves, much to the irk of Esther...

Thursday 15 November 2012

ThreeA ~ Popbot : Old Guard Tomorrow King SBV RVHK Kenshiro (Red Version).





A (mis) interpretation :

Category: Mass production replicants.
Model type: The Tomorrow Kings - GEN 1.5.
Unit type: The Old Guards.
ID: Kenshiro / The Crimson King.
Function: Close assault.
Rank: Kyodai.
Manufacturer : The Luthor Bean Jr. Corporation.
Incept date : 15th November 1986.
Serial no.: TKG01.5MAC15111986.
Longevity : 4 years.
Physical Level : A.
Mental Class : C.
Abilities : Panzer Kunst - anti-armour martial art; superhuman physiology.
Armaments : Monomolecular-edged katana x 1; Ion cyclotron glove x 2.

The Old Guards Tomorrow King series are the longest running genetically engineered replicants or clones by the Luthor Beans Jr. Corporation hatcheries as the primary army to fight against the corrupted machines of Mortis Legion in the Underverse Warp rift. Also known as The Original Four, they are the first mass produced replicants in the Tomorrow Kings catalogues. As each four years pass and newer models are introduced, the hatcheries continue to release these first series, but with their rankings elevated to that of a kyodai or big brother, leading small groups of younger and newer siblings into battle within the insane and corrupted zone of the Underverse.

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Lots of trades and monetary involvement spanning over six months just to score this mofo...used, and with a loose left arm. Argh.